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Game artificial intelligence / Heuristics / Operations research / Mathematical optimization / Eval / Computer chess / Function / Gameplay


Automatic Construction of a Heuristic Search Function for General Game Playing Stephan Schiffel and Michael Thielscher Department of Computer Science Dresden University of Technology {stephan.schiffel,mit}@inf.tu-dresden
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Document Date: 2008-04-22 15:02:34


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File Size: 125,26 KB

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