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Games / Intertextuality / Transmedia storytelling / Transmedia / Alternate reality game / Crossmedia / Henry Jenkins / Neverwinter Nights / Narrative / Literature / Fiction / Storytelling


Towards a Poetics of Multi-Channel Storytelling
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Document Date: 2014-07-01 05:21:16


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City

Melbourne / Reading / London / Durham / Newcastle / /

Company

Dena / Dreamworks / Vivendi Universal / Johns Hopkins University Press / Pokemon (Ed Tobin J. J.) Duke University Press / McGraw-Hill / the Star / iRobot / Microsoft / /

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Facility

Manchester Metropolitan University / Box' University of Melbourne / Adventure Game Studio / Addison-Wesley Pub / /

IndustryTerm

story-world product / advertising industry channel usage / franchise management / narrative devices / cross-media / hybrid media / storyworld devices / media studies / media-rich world / real world devices / mixed media / interactive and networked media / simultaneous media usage / /

Movie

Star Wars / The Matrix / /

NaturalFeature

Storyworld channel / Story channel / /

Organization

University of Melbourne / The Johns Hopkins University / iRobot and Artificial Intelligence / Duke University / Fight Club / Creative Arts / New Media and Creative Writing School of Creative Arts / Manchester Metropolitan University / Manchester / School of Applied Communication / /

Person

Isaac Asimov / Van Leeuwen / Henry Jenkins / Tom Apperely / Brenda Laurel / Aurora Neverwinter Toolkit / Kress Leeuwen / Jane McGonigal / Brian Aldiss / David Wolf / Joseph Tabbi / Aurora Neverwinter Toolset / /

Position

researcher / General / player / producer / Media researcher / author / designer / /

ProgrammingLanguage

php / /

ProvinceOrState

Maryland / Sefton / California / Massachusetts / /

PublishedMedium

Technology Review / /

Technology

SMS / operating system / artificial intelligence / /

URL

http /

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