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Reality / Multimodal interaction / Mixed reality / Augmented reality / Virtual world / Head-mounted display / Collaborative software / Projection augmented model / 3D interaction / Human–computer interaction / Virtual reality / User interface techniques


The Best of Two Worlds: Merging Virtual and Real for Face to Face Collaboration Desney S Tan*, School of Computer Science, Carnegie Mellon University Ivan Poupyrev, MIC Research Labs, ATR Mark Billinghurst, HITlab, Unive
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Document Date: 2013-08-08 00:43:00


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City

Kyoto / Orlando / Chicago / /

Company

Adaptive Systems / ATR Mark Billinghurst / Technology Nobuji Tetsutani / HITlab / Airbus / DaimlerChrysler / Walt Disney / DaimlerChrysler Research / Intel / Microsoft / MIC Research Labs / /

Country

Japan / /

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Facility

University of Virginia / University of Washington Hirokazu Kato / University of Washington / Carnegie Mellon University / Institute International / /

IndustryTerm

digital systems / augmented reality display devices / augmented and mixed reality systems / media interfaces / display devices / on building multiple media interfaces / /

OperatingSystem

Microsoft Windows / /

Organization

School of Computer Science / University of Washington / University of Virginia / Research Lab / Faculty of Information Sciences / Carnegie Mellon University / Communications Research Lab / Media Integration and Communications Research Lab / Hiroshima City University / Dennis Proffitt’s Perceptual Psychology Lab / /

Person

Mark Billinghurst / Randy Pausch / Washington Hirokazu Kato / /

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Position

Author / designer / PARTICIPATING AUTHOR / /

Product

Sangean Table Top Portable Audio Device / /

ProvinceOrState

Virginia / /

PublishedMedium

Communications of the ACM / /

Technology

Virtual Reality / video conferencing / image processing / MR technology / /

URL

http /

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