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Computing / Computer programming / Computer graphics / Graphics libraries / Application programming interfaces / Virtual reality / Graphics standards / Cross-platform software / OpenGL / Graphics processing unit / Render Target / Khronos
Date: 2014-04-08 08:26:47
Computing
Computer programming
Computer graphics
Graphics libraries
Application programming interfaces
Virtual reality
Graphics standards
Cross-platform software
OpenGL
Graphics processing unit
Render Target
Khronos

OpenGL Efficiency: AZDO Cass Everitt OpenGL Engineer, NVIDIA GDC, San Francisco, March 2014 © Copyright Khronos GroupPage 1

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