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![]() Date: 2014-06-05 09:51:35Virtual reality 3D computer graphics User interface techniques Computer animation Video game controllers Skeletal animation Inverse kinematics 3D user interaction Linkage Input device Motion capture Euler angles | Add to Reading List |
![]() | Interfaces for Managing Applications and Input in Multi-Device Environments Jacob T. Biehl IntroductionDocID: 1rNVT - View Document |
![]() | 1 A Dual Input Device for Self-Assisted Control of a Virtual Pendulum Kari A. Danek, R. Brent Gillespie, J. Wayne Aldridge, D.P. Ferris, J.W. Grizzle Abstract— We are proposing a new approach to rehabilitation roboticDocID: 1rK6N - View Document |
![]() | Microsoft Word - Industrial_Keyboards_TO_V31.docDocID: 1rm5o - View Document |
![]() | Impact of Form Factors and Input Condi2ons on Absolute Indirect-‐Touch Poin2ng Tasks Jérémie Gilliot, Géry Casiez & Nicolas Roussel LIFL & INRIA LilleDocID: 1rjbk - View Document |
![]() | Towards Simulating Push Button Behavior on Touch Surfaces Hendrik Richter AbstractDocID: 1rf7k - View Document |