Graphics

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321

EDA221 – Introduction to Computer Graphics, 2016 Assignment 1 – Solar System In this assignment you will be introduced to the basics of 3D rendering and hierarchical transformations. You will use our C++/OpenGL Fram

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Source URL: fileadmin.cs.lth.se

- Date: 2016-09-07 08:33:35
    322

    EDA221 – Introduction to Computer Graphics, 2016 Assignment 5 – End Game In this concluding assignment you will apply techniques from previous assignments to a bigger, more unified context in the form of a game. By

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    Source URL: fileadmin.cs.lth.se

    - Date: 2016-10-10 08:05:39
      323

      EDA221 – Introduction to Computer Graphics, 2013 Assignment 4 – Water Shader In this assignment you will utilize previously earned shader techniques to create a water shader. Though fluid mechanics can be simulated

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      Source URL: fileadmin.cs.lth.se

      - Date: 2016-09-29 04:26:21
        324

        NVIDIA AND CITRIX GRAPHICS-ACCELERATED VIRTUAL DESKTOPS AND APPLICATIONS NVIDIA GRID™ technology delivers true PC graphics-rich experiences to users throughout an organization by offloading graphics

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        Source URL: www.nvidia.com

        - Date: 2014-09-03 00:02:01
          325

          EDA221 – Introduction to Computer Graphics, 2016 Assignment 3 – Shaders I This assignment introduces one of the major shading languages; GLSL, as well as applications for some common shading techniques such as Phong

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          Source URL: fileadmin.cs.lth.se

          - Date: 2016-09-19 08:47:54
            326

            EDA221 – Introduction to Computer Graphics, 2013 Assignment 3 – Shaders I This assignment introduces one of the major shading languages; GLSL, as well as applications for some common shading techniques such as Phong

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            Source URL: fileadmin.cs.lth.se

            - Date: 2013-09-23 07:45:08
              327

              A comparison of GPU architectures •  Disclaimer #1: the following slides describe “how I think” about the NVIDIA GTX 280, ATI Radeon 4870, and Intel Larrabee GPUs

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              Source URL: graphics.stanford.edu

              - Date: 2008-08-13 19:03:14
                328

                Light Scattering from Human Hair Fibers Stephen R. Marschner Cornell University Henrik Wann Jensen University of California—San Diego

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                Source URL: www.graphics.stanford.edu

                - Date: 2003-04-28 17:49:36
                  329

                  SAMPLE QUESTION PAPER ENGINEERING GRAPHICS Time allowed: 3 hours

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                  Source URL: 49.50.70.100

                  - Date: 2016-06-16 02:04:30
                    330

                    Applets and Graphics 1. Make an applet that draws a circle at a preset location. Hint: draw solid circles with the fillOval method. So, your class will look like this (plus the two import statements): public class DrawCi

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                    Source URL: www.java-programming.info

                    - Date: 2015-07-22 15:16:28
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