Georgios

Results: 522



#Item
171

CS269: Machine Learning Theory Lecture 17: Learning from Labeled and Unlabeled Data November 22, 2010 Lecturer: Jennifer Wortman Vaughan Scribe: Georgios Georgiadis, Ryan R. Rosario, Alan Roytman

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Source URL: www.jennwv.com

Language: English - Date: 2013-08-25 22:35:26
    172

    Entertainment Modeling in Physical Play Through Physiology Beyond Heart-Rate Georgios N. Yannakakis and John Hallam Maersk Mc-Kinney Moller Institute University of Southern Denmark Campusvej 55, Odense M, DK-5230

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    Source URL: www.itu.dk

    Language: English - Date: 2007-07-26 04:52:38
      173

      1 Real-time Game Adaptation for Optimizing Player Satisfaction Georgios N. Yannakakis, Member, IEEE, and John Hallam

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      Source URL: www.itu.dk

      Language: English - Date: 2009-06-06 02:25:57
        174

        Noname manuscript No. (will be inserted by the editor) Towards Affective Camera Control in Games Georgios N. Yannakakis · H´ector P. Mart´ınez · Arnav Jhala

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        Source URL: www.itu.dk

        Language: English - Date: 2010-09-15 01:50:58
          175

          1 Search-based Procedural Content Generation: A Taxonomy and Survey Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne

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          Source URL: www.itu.dk

          Language: English - Date: 2011-05-22 14:12:44
            176Game design / Academia / Leisure / Cognition / Formal sciences / Artificial intelligence / Video game development / Dynamic game difficulty balancing / Reinforcement learning / Learning / Neats and scruffies / Real-time strategy

            Real-time challenge balance in an RTS game using rtNEAT Jacob Kaae Olesen, Georgios N. Yannakakis, Member, IEEE, and John Hallam that NEAT is capable of matching the challenge of the AI agent to the skill of a hard-coded

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            Source URL: www.csse.uwa.edu.au

            Language: English - Date: 2009-02-05 01:17:34
            177

            C 1 estimates for the Weil-Petersson Metric Georgios Daskalopoulos1 Brown University Chikako Mese2 Johns Hopkins University

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            Source URL: www.math.brown.edu

            Language: English - Date: 2015-11-13 13:26:09
              178Software / Gaming / Digital media / Tomb Raider series / Windows games / Video game development / Game design / Action-adventure games / Prediction / Dynamic game difficulty balancing / Machine learning / Tomb Raider

              Predicting Player Behavior in Tomb Raider: Underworld Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa and Georgios N. Yannakakis Abstract—This paper presents the results of an explorative study on

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              Source URL: game.itu.dk

              Language: English - Date: 2010-08-10 12:41:00
              179

              Essential Regularity of the Model Space for the Weil-Petersson Metric Georgios Daskalopoulos1 Brown University Chikako Mese2

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              Source URL: www.math.brown.edu

              Language: English - Date: 2015-02-23 13:34:16
                180

                Modelling and evaluation of complex scenarios with the Strategy Game Description Language Tobias Mahlmann, Julian Togelius, and Georgios N. Yannakakis Abstract— The Strategy Game Description Game Language (SGDL) is int

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                Source URL: www.lighti.de

                Language: English - Date: 2011-08-22 17:27:00
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