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![]() Date: 2016-06-17 09:58:59Leisure Gaming Game theory Software testing Game design Prototype Gameplay Playtest | Add to Reading List |
![]() | PDF DocumentDocID: 1vV7Z - View Document |
![]() | We Didn’t Playtest This at All! The Rules: The objective of the game is to win! If you lose, you have not won, and you are in fact out of the game. If everyone except you has lost, you win!DocID: 1tN9s - View Document |
![]() | Archipelago A story game of destinies Second edition, playtest version By Matthijs Holter, Thanks to: My local players: Ole Peder Giæver, Monica Holter, Morten Halvorsen, Steinar Hamdahl,DocID: 1tgQZ - View Document |
![]() | Prototyping Games with BIPEDDocID: 1nnfR - View Document |
![]() | Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games Adam M. Smith and Michael Mateas Abstract—Variations Forever is a novel game in which the player explores a vast designDocID: 1mBKy - View Document |