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![]() Date: 2012-01-03 04:29:36Global illumination algorithms Computer graphics 3D computer graphics Shading Graphics Imaging Virtual reality Ambient occlusion Screen space ambient occlusion Normal SSAO Deferred shading | Add to Reading List |
![]() | Screen Space Ambient Occlusion for Non-Photorealistic Rendering Brett Lajzer Rensselaer Polytechnic Institute a)DocID: 1qW2N - View Document |
![]() | SS_Bent_Cones_Klehm11.pdfDocID: 1qRGw - View Document |
![]() | Horizon-Based Ambient Occlusion using Compute Shaders Louis Bavoil [removed]DocID: 11cPc - View Document |
![]() | PDF DocumentDocID: 10AF - View Document |