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Heightmap / Level of detail / Procedural texture / Fractal landscape / Rendering / Terrain rendering / Algorithm / Diamond-square algorithm / Texture mapping / 3D computer graphics / Computer graphics / Procedural generation


Realtime library for procedural generation and rendering of terrains
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Document Date: 2013-08-02 02:31:24


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File Size: 1,58 MB

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City

Prague / /

Country

United States / /

Event

Movie Release / /

Facility

Realtime library / Charles University / Physics MASTER THESIS Martin Kahoun Realtime library / B.1.3 Building / B.1.5 Building / B.1.4 Building / /

IndustryTerm

static / final product / 3D modelovac´ım software / river network / static algorithms / fly using procedural algorithms / terrain modeling software / 3D modeling software / river networks / computer graphics software / diamond-square algorithm / solar systems / midpoint displacement algorithm / real-time terrain synthesis / dynamic algorithms / lines algorithm / /

Movie

Star Trek II /

NaturalFeature

Generating rivers / /

OperatingSystem

GNU/Linux / /

Organization

Charles University in Prague / Martin Kahoun Department / Department of Software and Computer Science Education / Charles University in Prague Faculty of Mathematics / /

Person

Martin Kahoun Katedra / Martin Kahoun N´azev / Martin Kahoun / Mgr / Jan Hor / Ken Perlin / /

Position

skilled 2D artist / Supervisor / terrains Author / expensive artist / Programmer / /

TVStation

KSVI / /

Technology

diamond-square algorithm / discussed algorithm / Linux / LOD algorithm / midpoint displacement algorithm / simulation / ale / 1.2 Terrain synthesis Algorithms / 2.1 The ROAM algorithm / fly using procedural algorithms / Fault lines algorithm / GUI / LOD algorithms / /

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