First Page | Document Content | |
---|---|---|
![]() Date: 2007-08-25 15:38:47Artificial intelligence Academic acceleration Fast Fourier transform Walking Data collection Knowledge Accelerometers Science Activity recognition | Add to Reading List |
![]() | How Gamification Affects Physical Activity: ! Large-scale Analysis of Walking Challenges in a Mobile Application Ali Shameli, Tim Althoff, Amin Saberi, Jure LeskovecDocID: 1xV4L - View Document |
![]() | MIT_Campus_Walking_Tour_Final_smallDocID: 1xV1h - View Document |
![]() | ADVANCE INFORMATION 100 POEMS ARE NOT ENOUGHNon-Fiction > Poetry Walking BookFairs-PAN ǀ Rs 299 ǀ 104 ppDocID: 1xTyC - View Document |
![]() | How Gamification Affects Physical Activity: Large-scale Analysis of Walking Challenges in a Mobile Application Ali Shameli Tim AlthoffDocID: 1xTkW - View Document |
![]() | Walking Tour/updateDocID: 1xT8g - View Document |