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Youth culture / Competition / United Kingdom eSports Association / XLEAGUE.TV / Competitive video gaming / Video game culture / Electronic sports


On the Scientific Relevance of eSports Michael G. Wagner Department for Interactive Media and Educational Technology
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Document Date: 2006-05-12 11:54:56


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File Size: 148,54 KB

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City

Crotone / Cambridge / /

Company

NCSoft / MIT Press / Valve / /

Continent

Europe / /

Country

United States / Italy / Korea / /

Event

Reorganization / Natural Disaster / /

IndustryTerm

Online Role Playing Games / software system / online tournaments / Online Video Games / value systems / potential applications / given complex software system / online players / communication technology / broadband infrastructure / communication technologies / fixed software environment / telecom applications / online gaming / semi-professional online gaming leagues / id software / /

Organization

Cyberathlete Professional League / Congress / Online Gamers Association / MIT / HarperBusiness / eSports Michael G. Wagner Department for Interactive Media and Educational Technology Danube University Krems / English Sports Council / High-Performance Organization / /

Person

Michael G. Wagner / Claus Tiedemann / Mat Bettington / /

Position

Creative Player / player / sport scientist / /

ProgrammingLanguage

php / /

PublishedMedium

The International Journal / /

RadioStation

Knox / /

SportsEvent

Multi-user Online Role Playing Games / /

Technology

communication technologies / broadband / Digital TV / communication technology / /

URL

http /

SocialTag