<--- Back to Details
First PageDocument Content
Virtual reality / Digital media / Visual arts / Gaming / Simulation / Virtual world / Crowd simulation / Theory of mind / Immersion / Embodied agent / Virtual team / Avatar
Date: 2013-11-25 03:28:01
Virtual reality
Digital media
Visual arts
Gaming
Simulation
Virtual world
Crowd simulation
Theory of mind
Immersion
Embodied agent
Virtual team
Avatar

research | theme 2 Simulating human movement Virtual Characters

Add to Reading List

Source URL: gate.gameresearch.nl

Download Document from Source Website

File Size: 420,62 KB

Share Document on Facebook

Similar Documents

CROWD SIMULATION CIS-700 Special Topics Seminar Course Tuesday and Thursday 1:30-3PM SIG Center Conference Room Norman Badler Soraia Musse (Pontifícia Universidade Católica do Rio Grande do Sul PUCRS)

DocID: 1tIus - View Document

Modeling and simulation / Emerging technologies / Computational neuroscience / VT MK / Simulation / Technology / Artificial intelligence / Science and technology / Science / Crowd simulation / Human-in-the-loop

INNOVATION Realistic Human Character Simulation with In-Built Artificial Intelligence Developing virtual characters from scratch can be time consuming and costly. ST Electronics, through our subsidiary VT MÄK, have cre

DocID: 1pY8b - View Document

Destination Flow for Crowd Simulation Stefano Pellegrini1,? , Juergen Gall2 , Leonid Sigal3 , and Luc Van Gool1 1 ETH Zurich, 2 MPI for Intelligent Systems, 3 Disney Research Pittsburgh

DocID: 1olpI - View Document

Edsger W. Dijkstra / Game artificial intelligence / Pathfinding / Multi-agent system / Simulation

Distributed Computing Prof. R. Wattenhofer BA/MA/SA: Multi-Agent Pathfinding and Crowd Simulation

DocID: 1oakW - View Document

Virtual reality / Digital media / Visual arts / Gaming / Simulation / Virtual world / Crowd simulation / Theory of mind / Immersion / Embodied agent / Virtual team / Avatar

research | theme 2 Simulating human movement Virtual Characters

DocID: 1o2qT - View Document