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Computing / Classes of computers / Human–computer interaction / Ubiquitous computing / Wearable computer / E-textiles / Wearable technology / Joanna Berzowska / Steve Mann / Ambient intelligence / Mobile computers / Technology


Electronic Textiles: Wearable Computers, Reactive Fashion, and Soft Computation 2
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Document Date: 2007-04-13 15:19:36


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City

Montreal / Sydney / Tokyo / /

Company

Malden Mills / Arts Electronics / MIT Media Laboratory / Georgia Tech Residential Laboratory / XS Labs / Levi Strauss / Extra Soft / Philips / Apple / /

Country

Netherlands / United States / United Kingdom / /

Currency

USD / /

Event

Product Release / /

Facility

Natick Soldier Center / MIT Media Laboratory / Georgia Tech Residential Laboratory / MIT Institute / Banff New Media Institute / Cooper-Hewitt Design Museum / Australian Museum / Concordia University / /

IndustryTerm

unobtrusive input devices / miniature remote wearable Internet communications / wearable computing vision / wireless radio tagging / wireless mobile devices / miniature digital monitoring device / countless wireless wearable / digital and electronic technology / textile manufacturing techniques / Wireless Internet They / consumer electronics industry / telephony / society such devices / wearable technologies / wireless communication card / computer computing / people technology / wearable technology / health applications / accelerometer devices / pragmatic applications / output devices / input devices / define wearable computing / pressure-sensing technology / woven using existing textile manufacturing methods / wearable technology design / information processing devices products / technology aesthetic / Textile products / metal / attractive portable computing / nancial and potential healthcare applications / chemical suits / communication technology aspects / activity sensing technologies / stainless steel / printing / wireless data / embedded sensing technologies / large computing systems / electronics applications / e-culture / lifestyle computing / electronics design / wearable products / information processing devices / artistic applications / high-tech capabilities / electronic devices / electronics / communication devices / interconnection technology / personal wireless local area networks / manufacturing / computing / wearable computing / communication tools / personalized information devices / time management devices / electronic fabric applications / portable technologies / electronic biomonitoring products / productivity applications / created using traditional textile manufacturing techniques / /

NaturalFeature

Givenchy Fall / /

Organization

Concordia University / Art Directors Club / Natick Soldier Center / MIT / MIT Institute for Soldier Nanotechnologies / Wearable Computing Lab / United States Army / United States Navy / Banff New Media Institute / /

Person

Vincent Leclerc / Megan Galbraith / Steve Mann / Katherine Moriwaki / JOANNA BERZOWSKA / Marc Weiser / /

Position

Xybernaut Mobile Assistant / founder / Dean / Professor of Computation Arts / unified controller / and activity range / personal assistant / assistant / founder / research studio / /

Product

iPod / Polartec / Burton Amp / Apple iPod / /

ProvinceOrState

Massachusetts / /

Technology

wearable technologies / wearable computer / digital and electronic technology / GPS / interconnection technology / mobile phones / activity sensing technologies / underlying technologies / embedded sensing technologies / mobile devices / Biofeedback / telemedicine / people technology / pressure-sensing technology / wearable technology / animation / local area networks / PDA / /

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