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Imaging / Physics engine / 3D modeling / Computer representation of surfaces / Displacement mapping / Microsoft Direct3D / Normal mapping / Terrain rendering / Level of detail / 3D computer graphics / Computer graphics / Computing
Date: 2014-06-04 09:25:08
Imaging
Physics engine
3D modeling
Computer representation of surfaces
Displacement mapping
Microsoft Direct3D
Normal mapping
Terrain rendering
Level of detail
3D computer graphics
Computer graphics
Computing

Real-Time Deformation of Subdivision Surfaces from Object Collisions

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Source URL: graphics.stanford.edu

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File Size: 4,44 MB

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