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Texture mapping / Shadow mapping / Video game development / Shader / Rendering / Rasterisation / Displacement mapping / Cube mapping / OpenGL / Computer graphics / Shading / 3D computer graphics


Practical Implementation of Dual Parabloid Shadow Maps Brian Osman∗ Vicarious Visions Activision Mike Bukowski†
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Document Date: 2011-04-21 02:14:36


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File Size: 372,94 KB

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