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3D modeling / Shading / Marching cubes / Level of detail / OpenGL / Microsoft Direct3D / PLY / Rendering / Autodesk 3ds Max / 3D computer graphics / Computer graphics / Computing


Simplified Mesh Generation from Renders Thorvald Natvig Department of Computer and Information Science (IDI) Norwegian University of Science and Technology (NTNU) Sem Sælandsvei 7-9, NO-7491 Trondheim Email: thorvan@idi
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Document Date: 2006-12-08 15:11:20


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File Size: 715,25 KB

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Company

Microsoft / /

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Facility

Norwegian University of Science / /

IndustryTerm

car manufacture / per-pixel solution / mesh simplification algorithms / 3D hardware / mesh creation algorithms / progressive mesh simplification algorithm / partial solution / given algorithm / graphics hardware / /

Organization

Renders Thorvald Natvig Department of Computer and Information Science / Norwegian University of Science and Technology / /

ProvinceOrState

Utah / /

Technology

sampling algorithm / laser / progressive mesh simplification algorithm / mesh simplification algorithms / mesh creation algorithms / virtual reality / given algorithm / /

URL

http /

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