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Spatial anti-aliasing / Digital signal processing / Deferred shading / Texture filtering / Aliasing / Rendering / Multisample anti-aliasing / Computer graphics / Image processing / Digital typography


FXAA Timothy Lottes February 2009
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Document Date: 2011-03-24 12:05:23


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City

Santa Clara / /

Company

TARGET / NVIDIA Corporation / /

/

Facility

San Tomas Expressway / /

IndustryTerm

end-of-edge search step / triangle pixel shader post processing pass / post processing / post processing pass / screen-space software approximation / end-of-edge search radius / search acceleration / engine post processing / end-of-edge search acceleration / /

Person

Timothy Lottes / /

Position

representative / /

ProvinceOrState

California / /

Technology

FXAA algorithm / Implementation Algorithm / /

URL

www.nvidia.com / /

SocialTag