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Lighting / Virtual reality / Ambient occlusion / Rendering / Radiosity / Deferred shading / Global illumination / SSAO / Spherical harmonics / Computer graphics / 3D computer graphics / Shading


Author manuscript, published in "ACM SIGGRAPH 2010 Talks" DOI : INSTITUT NATIONAL DE RECHERCHE EN INFORMATIQUE ET EN AUTOMATIQUE A Fast Deferred Shading Pipeline for Real Time
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Document Date: 2011-04-21 02:16:23


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File Size: 2,36 MB

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Company

GPU / Son co / /

Continent

Europe / /

Country

France / /

Facility

INRIA A Fast Deferred Shading Pipeline / RECHERCHE EN INFORMATIQUE ET EN AUTOMATIQUE A Fast Deferred Shading Pipeline / A Fast Deferred Shading Pipeline / /

IndustryTerm

car nous utilisons un filtre temporel et / real time / deferred shading algorithm / indirect illumination algorithm / computing / negative energy / real-time deferred shading method / ut reste tr`es faible car elle n’effectue que / collected energy / real time accounting / voxelization algorithm / hierarchical deferred shading algorithm / light energy / /

Organization

Alpes Centre / INSTITUT NATIONAL DE RECHERCHE EN INFORMATIQUE ET EN AUTOMATIQUE A Fast Deferred Shading Pipeline / /

Person

Cyril Soler / Franck Rochet / Olivier Hoel / Nicolas Holzschuch / /

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Position

Author / /

Technology

alpha / voxelization algorithm / The algorithm / hierarchical deferred shading algorithm / deferred shading algorithm / indirect illumination algorithm / /

SocialTag