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Computer hardware / Color quantization / Palette / RGB color model / Histogram equalization / TurboGrafx-16 / Nintendo Entertainment System / Quantization / Rendering / Computer graphics / Image processing / Computing


Retrogressive “Classic Game” Image Processing Daniel R. Page, Neil D. B. Bruce∗ Department of Computer Science University of Manitoba Winnipeg, MB, Canada
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Document Date: 2014-10-07 17:51:16


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File Size: 1,59 MB

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City

Boston / /

Company

Nintendo / RCGIP Software / /

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Facility

University of Manitoba / RCGIP pipeline / Computer Science University of Manitoba Winnipeg / /

IndustryTerm

heuristic algorithm / application software / overall processing pipeline / median cut algorithm / point processing / /

Organization

Neil D. B. Bruce∗ Department / University of Manitoba / Computer Science University of Manitoba Winnipeg / NSERC / /

Person

Alexei A Efros / Michael Wong / James Arvo / Christoph Becker / Holger Winnemöller / Sven C Olsen / Neil D. B. Bruce / Daniel R. Page / Meng Wang / James Hays / Przemyslaw Prusinkiewicz / Mark Guttenbrunner / Spencer W. Thomas / Paul Debevec / Frank Palermo / Bruce Gooch / Andreas Rauber / Barbara J Meier / Tong Yuan / Paul Heckbert / Tat-Seng Chua / Shuicheng Yan / Aaron Hertzmann / /

ProvinceOrState

Manitoba / /

PublishedMedium

ACM Transactions On Graphics / /

Technology

heuristic algorithm / SMS / animation / Digital video / Image Processing / median cut algorithm / /

URL

http /

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