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Human–computer interaction / Anthropology / Culture / Computer-supported collaborative learning / Web 2.0 / Context awareness / Science / Interaction design / Third place / Human–computer interaction / Educational psychology / Collaboration


Computer Supported Cooperative Work:275–290 DOIs10606 © SpringerUnderstanding Situated Social Interactions: A Case
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Document Date: 2012-05-16 04:48:56


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City

Melbourne / /

Company

HP / mySQL / Rheingold / Microsoft / /

Country

Australia / Denmark / /

/

Facility

Federation Square / Aalborg University / The University of Melbourne / /

IndustryTerm

mobile computing / server-side applications / digital technology / information technology design focuses / context-aware mobile services / retail shops / ubiquitous computing technologies / ubiquitous computer technologies / ubiquitous computing / computation devices / mobile computer technologies / make technology / ubiquitous technology use / Context-aware mobile information systems / computing / functional web application / trusted media reviews / collaborative technologies / ubiquitous and mobile technology design / Internet Explorer / media screens / /

Organization

University of Melbourne / Victoria / Aalborg University / Department of Computer Science / Department of Information Systems / /

Person

Selma Lagerlöfs Vej / /

Product

HP iPAQ Headphone/Headset / /

ProgrammingLanguage

PHP / /

ProvinceOrState

Victoria / /

Technology

SMS / information technology / mobile computing / ubiquitous computing technologies / Ubiquitous and mobile computer technologies / Mobile phones / Digital video / ubiquitous computer technologies / make technology / /

SocialTag