<--- Back to Details
First PageDocument Content
Triangles / Barycentric coordinate system / Linear algebra / Simplex / Rasterisation / Tetrahedron / Polygon / Graphics pipeline / Tessellation / Geometry / 3D computer graphics / Affine geometry
Date: 2007-05-16 19:41:24
Triangles
Barycentric coordinate system
Linear algebra
Simplex
Rasterisation
Tetrahedron
Polygon
Graphics pipeline
Tessellation
Geometry
3D computer graphics
Affine geometry

Add to Reading List

Source URL: www.cs.jhu.edu

Download Document from Source Website

File Size: 1,08 MB

Share Document on Facebook

Similar Documents

Beyond Programmable Shading Scheduling the Graphics Pipeline Jonathan Ragan-Kelley, MIT CSAIL 9 August 2011

DocID: 1uxum - View Document

3D computer graphics / Computer graphics / Computing / Shading / OpenGL / Graphics libraries / Shader / Graphics pipeline / Fragment / Vertex / Texture mapping / Vertex Buffer Object

Lab 3 - Fragment Shaders Support code: /course/cs123/src/labs/lab03  Demo: /course/cs123/bin/cs123_lab03_demo  Intro In Lab 2 you used a vertex shader to transform 3D shapes. But the shapes were just

DocID: 1rrGw - View Document

Computer graphics / 3D computer graphics / Computing / OpenGL / Shading / Matrices / Shader / Vertex / ARB assembly language / Shading language / Graphics pipeline / Matrix

PDF Document

DocID: 1q6Vu - View Document

Graphics hardware / 3D rendering / Video game development / Video cards / Parallel computing / General-purpose computing on graphics processing units / Shader / Graphics processing unit / OpenGL ES / OpenGL / Texture mapping / Graphics pipeline

GPU-ACCELERATED JOINT 1D AND 2D BARCODE LOCALIZATION ON SMARTPHONES G´abor S¨or¨os Department of Computer Science ETH Zurich, Switzerland ABSTRACT The built-in cameras and powerful processors have turned

DocID: 1pHVV - View Document

3D rendering / Graphics hardware / Video cards / Shading / Graphics processing units / Graphics pipeline / Tiled rendering / Unified shader model / Shader / PowerVR / Adreno / General-purpose computing on graphics processing units

Re se a rch F e at u re Characterizing the Performance and Power Consumption of 3D Mobile Games

DocID: 1pDnT - View Document