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3D computer graphics / Video game development / Theory of relativity / Computational physics / Collision detection / Spacetime / Bounding volume / Collision / Time / Universe
Date: 2016-04-14 01:21:41
3D computer graphics
Video game development
Theory of relativity
Computational physics
Collision detection
Spacetime
Bounding volume
Collision
Time
Universe

Computational Design of Reconfigurables

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Source URL: www.cs.columbia.edu

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