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Collision detection / Theoretical computer science / Applied mathematics / Mathematics / Robotics / Algorithm / Spline / Collision avoidance / Software / Interpolation / Video game development / Computational physics
Date: 2010-06-08 10:37:14
Collision detection
Theoretical computer science
Applied mathematics
Mathematics
Robotics
Algorithm
Spline
Collision avoidance
Software
Interpolation
Video game development
Computational physics

3D Robotic Engine Stephan Jud Giuseppe Accaputo [removed]

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Source URL: eprints.hsr.ch

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