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Optics / Rendering / Shading / Tone mapping / Z-buffering / Volume rendering / Cel-shaded animation / Non-photorealistic rendering / Depth perception / 3D computer graphics / Computer graphics / Imaging


Document Date: 2006-11-01 06:59:30


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File Size: 3,28 MB

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Company

NVidia / GPU / Microsoft / /

Country

Germany / /

Event

Reorganization / /

Facility

Depth Buffer Thomas Luft∗ Carsten Colditz∗ Oliver Deussen∗ University of Konstanz / University of Konstanz / /

IndustryTerm

multi-flash imaging / animation software / image editing tools / possible solution / real-time graphics pipelines / graphics hardware / /

Organization

University of Konstanz / Depth Buffer Thomas Luft∗ Carsten Colditz∗ Oliver Deussen∗ University of Konstanz / /

Person

Saito / Takahashi / Carsten Colditz∗ Oliver Deussen / Christoph Welkovits / Richard Szeliski / Anna DowdenWilliams / Daniel Scharstein / /

Position

non-photorealistic lighting model for automatic technical illustration / painter / /

PublishedMedium

Computer Graphics / Proceedings of SPIE / ACM Transactions on Graphics / /

Technology

image-based algorithms / animation / 3-d / Image Processing / Display algorithms / Digital photography / /

URL

http /

SocialTag