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3D computer graphics / Computer graphics / Shading / Global illumination algorithms / 3D rendering / Virtual reality / Screen space ambient occlusion / Ambient occlusion / Cel shading / Texture mapping / Rendering / OpenGL


Screen Space Ambient Occlusion for Non-Photorealistic Rendering Brett Lajzer Rensselaer Polytechnic Institute a)
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Document Date: 2009-03-05 23:18:02


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File Size: 2,27 MB

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