<--- Back to Details
First PageDocument Content
Computational neuroscience / Applied mathematics / Academia / Artificial intelligence / Cybernetics / Formal sciences / Artificial neural network / Mathematical psychology / Computational intelligence / Real-time strategy / Institute of Electrical and Electronics Engineers / Strategy game
Date: 2009-02-05 01:17:36
Computational neuroscience
Applied mathematics
Academia
Artificial intelligence
Cybernetics
Formal sciences
Artificial neural network
Mathematical psychology
Computational intelligence
Real-time strategy
Institute of Electrical and Electronics Engineers
Strategy game

Microsoft Word - EvolvingNeuralNPCswithLayeredInfluenceMap_4장짜리_-1123.docx

Add to Reading List

Source URL: www.csse.uwa.edu.au

Download Document from Source Website

File Size: 1,25 MB

Share Document on Facebook

Similar Documents

Opponent Behaviour Recognition for Real-Time Strategy Games Froduald Kabanza and Philipe Bellefeuille and Francis Bisson Universit´e de Sherbrooke Sherbrooke, QC J1K 2R1, Canada {kabanza, philipe.bellefeuille,francis.bi

DocID: 1tWsB - View Document

A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft Santiago Onta˜ non, Gabriel Synnaeve, Alberto Uriarte, Florian Richoux, David Churchill, Mike Preuss

DocID: 1tnhL - View Document

Leisure / Gaming / Video game design / Video game development / Visual arts / Real-time strategy / Genetic algorithm / Fitness function / Level design / Game design / Procedural generation

Limitations of Choice-Based Interactive Evolution for Game Level Design Antonios Liapis, Georgios N. Yannakakis, Julian Togelius Center for Computer Games Research Rued Langaards Vej 7 Copenhagen, Denmark

DocID: 1rcdh - View Document

Real-time strategy / Management / Strategic management / Professional studies / Strategic leadership

The Mansfield Library, the premier research library in Montana, facilitates the intellectual and creative pursuits of all members of the University of Montana community and supports their information, education and cultu

DocID: 1qA1q - View Document

Gaming / Game theory / Cybernetics / Video game genres / Evolution / Genetic algorithm / Coevolution / Strategy / Real-time strategy / The Evolution of Cooperation / Evolutionary computation / Evolutionary algorithm

Finding Robust Strategies to Defeat Specific Opponents Using Case-Injected Coevolution Christopher Ballinger and Sushil Louis University of Nevada, Reno Reno, Nevada 89503 {caballinger, sushil}@cse.unr.edu

DocID: 1qpRP - View Document