CSSE

Results: 361



#Item
31Operations research / Ant colony optimization algorithms / Edsger W. Dijkstra / Travelling salesman problem / Swarm intelligence / Mathematical optimization / Shortest path problem / Heuristic / Algorithm

Improvement of a car racing controller by means of Ant Colony Optimization algorithms Luis delaOssa, Jos´e A. G´amez and Ver´onica L´opez Abstract— The performance of a car racing controller depends on many factors

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:35
32Video game development / Software / Gaming / Artificial intelligence / Video game bot / Phalanx / Machine learning / Real-time strategy / Formation

Dynamic Formations in Real-Time Strategy Games Marcel van der Heijden, Sander Bakkes, and Pieter Spronck A. Formations Abstract— Current approaches to organising units in strategic video games are typically implemented

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:39
33Software / Operations research / Artificial neural networks / Applied mathematics / Windows games / Statistics / Dimension reduction / Self-organizing map / Computational neuroscience / Glest / Mathematical optimization / Simulation

Intelligent Anti-Grouping in Real-Time Strategy Games Nicola Beume, Tobias Hein, Boris Naujoks, Nico Piatkowski, Mike Preuss, Simon Wessing Tactical defense: In case the AI is attacked, possibly by multiple enemy groups,

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:42
34Artificial intelligence / Computational neuroscience / Cybernetics / Multi-agent systems / Computational statistics / Subsumption architecture / Artificial neural network / Evolutionary robotics / Agent-based model / Computational intelligence / Genetic algorithm / Neuroevolution

Scaling-up Behaviours in EvoTanks: Applying Subsumption Principles to Artificial Neural Networks Thomas Thompson and John Levine Abstract— Applying evolution to generate simple agent behaviours has become a successful

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:35
35Applied mathematics / Cybernetics / Artificial intelligence / Machine learning / Evolutionary algorithms / Mathematical optimization / Search algorithms / Learning classifier system / Genetic algorithm / Q-learning / Reinforcement learning / Statistical classification

Microsoft Word - Applying GA for Reward Allotment in an Event-driven Hybrid Learning Classifier System for Soccer Video Games

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:34
36

PDF Document

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Source URL: www.csse.monash.edu.au

    37Gaming / Software / Digital media / Pac-Man / Ghosts / Pac-Man Arrangement

    An Evaluation of the Benefits of Look-Ahead in Pac-Man Thomas Thompson, Lewis McMillan, John Levine and Alastair Andrew Abstract— The immensely popular video game Pac-Man has challenged players for nearly 30 years, wit

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:35
    38Electrophysiology / Neurophysiology / Electrodiagnosis / Neurotechnology / Psychiatric assessment / Braincomputer interface / Electroencephalography / Neural engineering / Emotiv / Signal processing / Biofeedback / Intendix

    Brain-Computer Interface: Next Generation Thought Controlled Distributed Video Game Development Platform Payam Aghaei Pour, Tauseef Gulrez, Omar AlZoubi, Gaetano Gargiulo and Rafael A. Calvo Abstract— In this paper we

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:41
    39Game artificial intelligence / Electronic games / Monte Carlo methods / Combinatorial game theory / Monte Carlo tree search / Stochastic simulation / Computer Go / UCT / Elo rating system / Receiver operating characteristic / Evaluation / Computer chess

    /home/takeuchi/shogi-ec-quiesce.ps

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:38
    40Artificial intelligence / Game artificial intelligence / Operations research / Statistics / Applied mathematics / Electronic games / Academia / Monte Carlo method / Probabilistic complexity theory / Game of the Amazons / Andor tree / Chess problem

    A Comparative Study of Solvers in Amazons Endgames Julien Kloetzer, Hiroyuki Iida, and Bruno Bouzy Abstract— The game of Amazons is a fairly young member of the class of territory-games. The best Amazons programs play

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:36
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