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Multivariate interpolation / Computer graphics / 3D computer graphics / Imaging / Graphics / CatmullClark subdivision surface / Bzier surface / Subdivision surface / Shader / Bicubic interpolation / Cubic Hermite spline / Tessellation


GPU Smoothing of Quad Meshes T. Ni∗ Y. Yeo† A. Myles‡
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Document Date: 2011-03-26 19:38:15


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File Size: 2,94 MB

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