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Shading / 3D computer graphics / Video cards / Video game development / Shader / Rasterisation / Per-pixel lighting / Texture mapping / Rendering / Computer graphics / Virtual reality / Computing


Per-Pixel Lighting and Bump Mapping with the NVIDIA Shading Rasterizerâ„¢ Executive Summary The NVIDIA Quadro2â„¢ line of workstation graphics solutions is the first of its kind to feature hardware
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Document Date: 2009-08-09 01:26:05


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File Size: 207,39 KB

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