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Global illumination algorithms / 3D computer graphics / Computer graphics / Ray tracing / Rendering / Rasterisation / Bounding volume / Octree / Radiosity / Wavefront .obj file / Supersampling / Ray casting


Project 5 Intersect 2.3 Like OpenGL, you will be using a limited illumination model. We only expect you to handle the ambient and diffuse lighting terms of the simple illumination model
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Document Date: 2015-11-10 19:33:11


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