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OpenGL / Game engine / Microsoft Direct3D / Binary space partitioning / BSP / Nintendo DS / Operating system / Quake engine / Id Tech 3 / Software / Computing / Video game development
OpenGL
Game engine
Microsoft Direct3D
Binary space partitioning
BSP
Nintendo DS
Operating system
Quake engine
Id Tech 3
Software
Computing
Video game development

Wing Commander: Prophecy Technical Design Document Version 1.0

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