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Document Date: 2009-12-16 22:40:40Open Document File Size: 8,32 MBShare Result on FacebookCompanyNVidia / GPU / State Key Laboratory / /EventReorganization / /FacilityJ. Hall / State Key Laboratory of CAD&CG / Zhejiang University / /IndustryTermlow-frequency bi-scale algorithm / greedy iterative search / real-time rendering / wavelet triple product / graphics hardware / real-time algorithm / all-frequency shadow algorithm / built-in hardware / computing / lossless compression algorithm / greedy iterative algorithm / all-frequency algorithm / /OrganizationTsinghua University / Zhejiang University / A. Implementation Details Data Organization / Stanford / /PersonWc / / /PositionScene Bunny Armor Chair / /ProgrammingLanguageL / /PublishedMediumCOMPUTER GRAPHICS / /Technologyalpha / real-time algorithm / low-frequency bi-scale algorithm / all-frequency algorithm / Shadow Algorithm / 8 Algorithm / 6 Algorithm / lossless compression algorithm / biclustering algorithm / simulation / greedy iterative algorithm / per-vertex PRT algorithms / all-frequency PRT algorithms / all-frequency shadow algorithm / CAD / /SocialTag |