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Linear algebra / Rendering / Rasterisation / Shading / Biclustering / Radiance / Rank / Bidirectional reflectance distribution function / Matrix multiplication / Algebra / 3D computer graphics / Mathematics


Document Date: 2009-12-16 22:40:40


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File Size: 8,32 MB

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Company

NVidia / GPU / State Key Laboratory / /

Event

Reorganization / /

Facility

J. Hall / State Key Laboratory of CAD&CG / Zhejiang University / /

IndustryTerm

low-frequency bi-scale algorithm / greedy iterative search / real-time rendering / wavelet triple product / graphics hardware / real-time algorithm / all-frequency shadow algorithm / built-in hardware / computing / lossless compression algorithm / greedy iterative algorithm / all-frequency algorithm / /

Organization

Tsinghua University / Zhejiang University / A. Implementation Details Data Organization / Stanford / /

Person

Wc / /

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Position

Scene Bunny Armor Chair / /

ProgrammingLanguage

L / /

PublishedMedium

COMPUTER GRAPHICS / /

Technology

alpha / real-time algorithm / low-frequency bi-scale algorithm / all-frequency algorithm / Shadow Algorithm / 8 Algorithm / 6 Algorithm / lossless compression algorithm / biclustering algorithm / simulation / greedy iterative algorithm / per-vertex PRT algorithms / all-frequency PRT algorithms / all-frequency shadow algorithm / CAD / /

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