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3D rendering / Physics / Computer graphics / Optics / Nature / Subsurface scattering / Bidirectional reflectance distribution function / Rendering / Texture mapping / Light scattering / Scattering


Fast Subsurface Scattering ^ (even real time) J.P. Lewis and George Borshukov
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Document Date: 2008-03-24 23:35:11


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File Size: 341,81 KB

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