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Optics / Analytic geometry / Ballistics / Range of a projectile / Differential geometry of surfaces / Angle / Tilt / Cartesian coordinate system / Coordinate systems / Geometry / Mathematics


Optimal illumination for three-image photometric stereo acquisition of texture Andy Spence and Mike Chantler1 Abstract - The optimal placement of the illumination for threeimage photometric stereo acquisition of smooth a
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Document Date: 2003-09-11 06:46:57


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City

Auckland / /

Company

Mead / MIT Press / /

Country

Australia / New Zealand / /

/

Facility

Heriot-Watt University / /

IndustryTerm

photometric stereo algorithm / fronto-planar imaging / imaging / /

Organization

Heriot-Watt University / MIT / Texture Lab / School of Mathematical & Computing Sciences / Pattern Analysis and Machine Intelligence / /

Person

Andy Spence / Mike Chantler / /

ProvinceOrState

Illinois / /

PublishedMedium

IEEE Transactions on Pattern Analysis and Machine Intelligence / Computer Graphics / /

RadioStation

Watt / /

Technology

3-image PS algorithms / basic three-image algorithm / Simulation / Machine Vision / photometric stereo algorithm / Image Processing / /

SocialTag