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191Avatar / Virtual world / Cross-cultural communication / Film / Virtual reality / Facial expression

146_2009_214_24_3-web

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Source URL: www.ai.soc.i.kyoto-u.ac.jp

Language: English - Date: 2014-08-06 22:28:10
192Reasoning / Epistemology / Philosophy of science / Philosophical logic / Justification / Inference / Abductive reasoning / Scientific method / Reason / Philosophy / Science / Knowledge

Appendix 1 KNOWLEDGE: TYPES AND METHODS OF ACQUIRING A 1.1 Introduction

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Source URL: worrall.avatar.com.au

Language: English - Date: 2014-08-12 13:23:30
193Video game culture / Virtual reality / Facial expression / Communication / Film / Avatar / Internet culture

Tomoko Koda Department of Social Informatics Kyoto University, Japan Analysis of the Effects of Lifelike Characters on

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Source URL: www.ai.soc.i.kyoto-u.ac.jp

Language: English - Date: 2014-08-06 22:33:24
194

Appendix 4 CODE LISTINGS INCLUSIONS A 4.1 TO GENERATE & PLOT NET RETURNS OF THE XAO DATASET (SEE §6.6.1)

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Source URL: worrall.avatar.com.au

Language: English - Date: 2014-08-12 13:23:48
    195User interface techniques / Science / Data / Sonification / Audification / Auditory display / David Worrall / Statistics / Multimodal interaction / Information / Display technology

    SONIFICATION AND INFORMATION CONCEPTS, INSTRUMENTS AND TECHNIQUES David Worrall March 2009

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    Source URL: worrall.avatar.com.au

    Language: English - Date: 2014-08-12 13:24:01
    196Virtual reality / Software / Visual effects / Kinect / Webcams / Computer animation / Institute for Creative Technologies / Avatar / 3D computer graphics / Computing / Human–computer interaction / Computer graphics

    Rapid Avatar Capture and Simulation Using Commodity Depth Sensors Andrew Feng∗1 , Ari Shapiro†1 , Wang Ruizhe‡2 , Hao Li§2 , Mark Bolas¶1 , Gerard Medionik2 , and Evan Suma∗∗1 1 USC Institute for Creative Tec

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    Source URL: www.arishapiro.com

    Language: English - Date: 2014-08-05 12:06:56
    197Perception / Computer animation / Knowledge / Digital signal processing / Auditory perception / Motion capture / Pitch / Fourier analysis / Speech perception / Mind / Mental processes / Psychology

    Perceptual Analysis of Talking Avatar Head Movements: A Quantitative Perspective Xiaohan Ma Dept. of Computer Science University of Houston

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    Source URL: graphics.cs.uh.edu

    Language: English - Date: 2012-10-19 19:15:51
    198Literature / Video game culture / Storytelling / New media / New media art / Alternate reality game / Interactive television / Virtual character / Avatar / Virtual reality / Digital media / Fiction

    Microsoft Word - Dena.doc.rtf

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    Source URL: www.christydena.com

    Language: English - Date: 2014-07-01 05:21:15
    199Windows games / Computing / Virtual economy / Linux games / Virtual communities / Avatar / Virtual world / Massively multiplayer online game / PlayStation Home / Virtual reality / Digital media / Software

    Time to Play? Activity Engagement in Multiplayer Online Role-Playing Games H. S. Mahmassani, R. B. Chen, Y. Huang, D. Williams, and N. Contractor broadband Internet in homes. Although online gaming in its early forms (e.

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    Source URL: nosh.northwestern.edu

    Language: English - Date: 2015-02-13 12:50:15
    200Embedded systems / IEEE standards / Debugging / Microcontrollers / Instruction set architectures / Emulator / QEMU / Joint Test Action Group / Hardware emulation / Computing / Computer architecture / Software

    Avatar: A Framework to Support Dynamic Security Analysis of Embedded Systems’ Firmwares Jonas Zaddach, Luca Bruno, Aur´elien Francillon, Davide Balzarotti EURECOM, France {zaddach,bruno,francillon,balzarotti}@eurecom.

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    Source URL: www.s3.eurecom.fr

    Language: English - Date: 2013-12-09 06:05:58
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