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Thought / Operations research / Role-playing game terminology / Artificial intelligence / Video game development / Automated planning and scheduling / Non-player character / Planning / Plan / Simulation / Partial-order planning / Action selection
Date: 2016-07-12 12:05:04
Thought
Operations research
Role-playing game terminology
Artificial intelligence
Video game development
Automated planning and scheduling
Non-player character
Planning
Plan
Simulation
Partial-order planning
Action selection

LGOAP: adaptive layered planning for real-time videogames Giuseppe Maggiore∗ , Carlos Santos∗ , Dino Dini∗ , Frank Peters∗ , Hans Bouwknegt∗ , and Pieter Spronck† ∗ NHTV University of Applied Sciences, Bre

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