![Thought / Operations research / Role-playing game terminology / Artificial intelligence / Video game development / Automated planning and scheduling / Non-player character / Planning / Plan / Simulation / Partial-order planning / Action selection Thought / Operations research / Role-playing game terminology / Artificial intelligence / Video game development / Automated planning and scheduling / Non-player character / Planning / Plan / Simulation / Partial-order planning / Action selection](https://www.pdfsearch.io/img/862de7e3a43c5e738ea1194e13ea6b00.jpg) Date: 2016-07-12 12:05:04Thought Operations research Role-playing game terminology Artificial intelligence Video game development Automated planning and scheduling Non-player character Planning Plan Simulation Partial-order planning Action selection | | LGOAP: adaptive layered planning for real-time videogames Giuseppe Maggiore∗ , Carlos Santos∗ , Dino Dini∗ , Frank Peters∗ , Hans Bouwknegt∗ , and Pieter Spronck† ∗ NHTV University of Applied Sciences, BreAdd to Reading ListSource URL: eldar.mathstat.uoguelph.caDownload Document from Source Website File Size: 1,13 MBShare Document on Facebook
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