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![]() Date: 2014-06-05 09:51:35Virtual reality 3D computer graphics User interface techniques Computer animation Video game controllers Skeletal animation Inverse kinematics 3D user interaction Linkage Input device Motion capture Euler angles | Add to Reading List |
![]() | Learning Global Direct Inverse Kinematics David DeMers Computer Science & Eng. UC San Diego La Jolla, CADocID: 1uoRO - View Document |
![]() | Math for Game Programmers: Inverse Kinematics Gino van den Bergen Twitter: @dtectaDocID: 1tVFF - View Document |
![]() | Supplementary Notes: Inverse Kinematics Problems with Exact Hessian Matrices Kenny Erleben University of Copenhagen 1DocID: 1tN1H - View Document |
![]() | Inverse Kinematics Problems with Exact Hessian Matrices Kenny Erleben Sheldon Andrews University of CopenhagenDocID: 1tLct - View Document |
![]() | Math for Game Programmers: Inverse Kinematics Revisited Gino van den Bergen 3D Programmer (Dtecta)DocID: 1trH2 - View Document |