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3D rendering / Graphics hardware / Video cards / Shading / Graphics processing units / Graphics pipeline / Tiled rendering / Unified shader model / Shader / PowerVR / Adreno / General-purpose computing on graphics processing units


Re se a rch F e at u re Characterizing the Performance and Power Consumption of 3D Mobile Games
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Document Date: 2015-12-21 18:42:10


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File Size: 1,28 MB

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