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3D computer graphics / Multivariate interpolation / Image processing / Computer graphics / CatmullClark subdivision surface / Bzier surface / Shader / Tessellation / B-spline / ARB assembly language / Vertex / Subdivision surface


GPU Conversion of Quad Meshes to Smooth Surfaces Ashish Myles∗ Young In Yeo† J¨org Peters‡ University of Florida
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Document Date: 2008-04-02 17:08:12


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File Size: 546,38 KB

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