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OpenGL / GPGPU / Virtual reality / Shading / Shader / Graphics libraries / OpenGL Shading Language / Shading language / Compute kernel / ARB assembly language / Spatial anti-aliasing / Graphics processing unit


Pacific Graphics 2015 N. J. Mitra, J. Stam, and K. Xu (Guest Editors) Volume), Number 7
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Document Date: 2015-09-03 19:44:00


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File Size: 2,19 MB

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