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Computing / Computer graphics / GeForce 3 Series / GeForce 2 Series / OpenGL / GeForce / Anisotropic filtering / Shader / Rasterisation / Video cards / Nvidia / Computer hardware


John Carmack Archive - .planhttp://www.team5150.com/~andrew/carmack March 18, 2007 Contents
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Document Date: 2002-05-16 09:02:25


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