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Computer graphics / Software / Mudbox / Autodesk 3ds Max / FBX / 3ds / Digital sculpting / Autodesk Media and Entertainment / Autodesk Labs / 3D graphics software / Autodesk / Graphics software


We built all of the game’s characters, weapons, interactive objects, and environments in 3ds Max. Characters modeled in 3ds Max were detailed in Mudbox to create a more believable look and feel, with realistic emotions
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Document Date: 2008-04-23 17:00:00


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File Size: 342,35 KB

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